![Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D](https://preview.redd.it/i6sank0saqz71.png?width=459&format=png&auto=webp&s=9c9b5039c2d02d38aca764185bfd955e56b9f3c4)
Unity URP Progressive GPU Lightmapper Help - Splotchy bake in a scene with a large number of static shadow casters : r/Unity3D
![I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D](https://i.redd.it/16cvt5dtci441.png)
I did tried using Progressive GPU and it had some artifacts. I switched to Enlighten without changing any settings and it's fixed. Why? : r/Unity3D
![Unity】M1 Macで"The Progressive CPU lightmapper is not supported on Apple silicon, switching to the Progressive GPU lightmapper."と警告が出たときの対処法 | はるとんのブログ Unity】M1 Macで"The Progressive CPU lightmapper is not supported on Apple silicon, switching to the Progressive GPU lightmapper."と警告が出たときの対処法 | はるとんのブログ](https://images.ctfassets.net/p6xsvcchdqws/6dAyRWHPGFDsT5de3zNt0o/bbf2a415e7a550c51816ccb05b8415a5/unity-m1-lighting.png)