Solved: Material Editor always defaulting to 'Physical Material' instead of 'Standard' - Autodesk Community - 3ds Max
![Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn](https://learn.microsoft.com/en-us/dynamics365/mixed-reality/guides/3d-content-guidelines/media/3ds-max-material-color.png)
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn
![3D Studio Max - Tutorial - How to apply materials to a 3D object Basic about textures and Materials - YouTube 3D Studio Max - Tutorial - How to apply materials to a 3D object Basic about textures and Materials - YouTube](https://i.ytimg.com/vi/5N0TGS9w05s/maxresdefault.jpg)
3D Studio Max - Tutorial - How to apply materials to a 3D object Basic about textures and Materials - YouTube
![How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non](https://i.redd.it/eivjuhzolek81.png)
How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non
![Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn](https://learn.microsoft.com/en-us/dynamics365/mixed-reality/guides/3d-content-guidelines/media/3ds-max-apply-material.png)